IGEA - Latest News [Page 1]
Global Report: Video Games Transcend Entertainment, Affect Positive Change In Players’ Lives
Thursday, 9 October 2025, 3:54 pm | IGEA
Seventy-seven percent of players globally say video games help them feel less stressed, 70% report reduced anxiety and 64% credit video games with easing loneliness by connecting them to others. More >>
Study: New Zealand Children And Parents Love Playing Video Games Together
Thursday, 25 September 2025, 10:29 am | IGEA
The 2025 NZ Plays study, conducted by IGEA and Bond University, shows 91% of New Zealand households include someone who plays games. More >>
New Zealanders Play Games To Level Up
Friday, 1 September 2023, 11:28 am | IGEA
Wellington, 1 September 2023 - Game on, Kiwis! According to the New Zealand Plays report released today by IGEA in conjunction with Bond University, 79% of all New Zealanders play video games, a 6% increase from the previous report. New Zealand ... More >>
Kiwi Parents Pick Up The Game Controller During The Pandemic
Tuesday, 26 October 2021, 5:50 pm | IGEA
New research found that 76 percent of Kiwi parents turned to video games to connect with their children during the pandemic, according to the Digital New Zealand 2022 (DNZ22) report released today by peak industry body the Interactive Games & ... More >>
NZ video games industry revenues race ahead to $424M in 2016
Wednesday, 8 March 2017, 11:33 am | IGEA
Auckland, New Zealand – 8 March 2017 – The New Zealand video and computer games industry generated $424 million in revenue in 2016, a seven per cent increase on 2015 sales. Data released today by the Interactive Games & Entertainment Association ... More >>
Digital consumption fuels NZ video game industry growth
Monday, 17 February 2014, 9:31 am | IGEA
Digital consumption fuels New Zealand video game industry growth Traditional retail records NZD$133 million of sales to support expanding sector Auckland, New Zealand – 17 February 2014 – New Zealand’s interactive games industry has recorded ... More >>
