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Interactive Games and Entertainment Association - Latest News [Page 1]

New Zealand Video Game Consumer Sales Continue To Surge

Monday, 3 June 2024, 10:44 am | Interactive Games and Entertainment Association

Hardware availability and continued shift to digital purchases see NZ video game sales grow by 18% Year-on-Year More >>

Research reveals ‘The Power of Games’ in New Zealand

Wednesday, 4 September 2019, 8:07 am | Interactive Games and Entertainment Association

Auckland, New Zealand – 4th September 2019 – The Interactive Games & Entertainment Association (IGEA) has today released new research into the impact and power of video games in New Zealand, revealing that two-thirds of New Zealanders play video games ... More >>

Video games continue to show strong growth in NZ

Friday, 20 March 2015, 11:36 am | Interactive Games and Entertainment Association

Auckland, New Zealand – 20 March 2015 – The last year saw New Zealand’s interactive games industry soar by 18 per cent to a value of NZD$347m off the back of a strong increase in digital sales. While traditional retail purchases remained largely static, ... More >>

Mums and Dads urged to review ‘Parental Control’ settings

Monday, 9 December 2013, 11:57 am | Interactive Games and Entertainment Association

With the new and existing generation of video games consoles predicted to top Christmas wish-lists, New Zealand’s peak body for interactive games says it’s a timely reminder for parents to familiarise themselves with the parental control settings ... More >>

2 in 3 New Zealanders play video games

Wednesday, 30 October 2013, 9:22 am | Interactive Games and Entertainment Association

Playing video games remains well-established on the list of favourite New Zealand past-times, according to the Digital New Zealand 2014* report launched today. Nine in ten households have at least one device for playing interactive games, and 86 ... More >>

Don’t tamper with classification system

Wednesday, 29 June 2011, 1:43 pm | Interactive Games and Entertainment Association

Tampering with the 'perfectly adequate' existing system of classifying video games could become problematic for the NZ market place. It could lead to a black market of illicitly-imported games over which there is no censorship, and games that fail ... More >>

 
 
 
 
 

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